Rasti Behbahani Amin, tohtorikoulutettava / doctoral student

Rasti Behbahani Amin, tohtorikoulutettava / doctoral student
Oppiaine:
soveltava kielitiede / applied linguistics

Scientific Papers:

  • Rasti Behbahani, A. (2016). A survey of university students’ knowledge of vocabulary learning strategies and influential factors in Middle East, Journal of Language Teaching and Research, 7(4), 646 – 654.
  • Rasti Behbahani, A., & Vahdat, S. (2013). The Effect of Video Games on Iranian EFL Learners’ Vocabulary Learning, Reading Matrix Online Journal: University of South Florida Polytechnics, 13 (1), 61-71.

 Conference Presentations:

  • Rasti Behbahani, A. (2017, March). The effect of video games on the acquisition of lexical word classes. Accepted for presentation at NERA 2017, Alborg University, Copenhagen, Denmark.
  • Rasti Behbahani, A. (2016, November). My video games are my vocabulary teachers: Why and how application of video games are advantageous in teaching vocabulary. A paper presented at AFINLA annual conference, University of Tampere, Tampere, Finland.
  • Rasti Behbahani, A., & Vahdat, S. (2013, December). The Effect of Video Games on Iranian EFL Learners’ Vocabulary Learning, Presented in LDP national conference, Shahid Chamran University, Ahvaz,  Iran.

Research Interests:

  • - TESOL
  • - Foreign Language Acquisition
  • - Vocabulary Acquisition
  • - Informal Language Learning
  • - Computer Assisted Language Learning (CALL)
  • - Digital Game Based/Enhanced Language Learning
  • - Psycholinguistics
  • - Cognitivism

Thesis Topic:

The Effect of Levels of Involvement Load on the Acquisition of New Vocabulary items via Digital Games

According to previous findings, Finding the most efficient level of involvement load will lead to a better vocabulary acquisition in terms of recalling, recognition, and retention. Moreover, having a fun and motivative task, like what you may experience in digital games, might also influence the quality of learning new vocabulary  items. In the other words, both the levels of involvement load and the digital games may have the potentials to be determining factors in the quality of vocabulary acquisition for both foreign and second language learners. Thus, In this study, my main attempt is to find the most efficient level of involvement load for vocabulary acquisition in either digital game-enhanced  or digital game-based language learning settings. The outcomes of this study might be advantageous for both teachers and language learners if they decide to integrate digital games in their process of teaching and learning new languages