13.11.2017

Programme

Symposium programme will take place in the Musica building.

Thursday 16.11.

9.30-11.00 Paper Session I M106.1 Boombox, 1st floor - Place changed!
Lunch - see campus restaurants on the map
12.00-13.00 Keynote I: Mark Grimshaw-Aagaard: Sonic Emotioneering, Biofeedback, and Presence in Computer Games M106.1 Boombox, 1st floor
13.15-14.45 Paper Session II M106.1 Boombox, 1st floor
15.15-19.15 Workshop

Friday 17.11.

9.00-9.30 Workshop Presentation M320, 3rd floor
9.30-10.30 Paper Session III M320, 3rd floor
Coffee break
11.00-12.00 Keynote II (jointly with Xmas JKL event): Petri Alanko M103 Auditorium, 1st floor

Paper Sessions

Session I

“Playing with squarewaves: Exploring effective composition and orchestration techniques towards the creation of new music with the Nintendo Entertainment System”
Callum Kennedy, Brisbane, Australia

“Interacting with Music in Journey
Annika Waern, Uppsala University

”Analyzing Walking Simulators”
Elizabeth Hambleton, University of California at Santa Barbara

Session II

“Can computer-generated music affect game cutscenes similarly as real music?”
Lili Ho, Glasgow Caledonian University

“Classification of Game Audio based on the rhetorical goals and functions”
Adi Saikkonen, University of Jyväskylä

“Novel use of video game technology to overcome barriers of musical literacy in students”
James Tate, Ludomusicology, Society for the Study of Sound and Music in Games

Session III

“Soundscape as a Factor of Presence in Live-Streamed Play”
Veli-Matti Karhulahti, Ellinoora Havaste, Miia Siutilia, University of Turku

“Segmentation of Continuous Discrete Bodily Musical Gestures”
Juan Ignacio Mendoza, Marc Richard Thompson, University of Jyväskylä