ILE DigiSauna Event Gathers Local Teachers for a STEAMy Digital Competence Session

In February 2026, the Innovative Learning Environments research group of the university of Jyväskylä organized the “Digisauna” dissemination, data gathering and networking event for teachers and education professionals in the Jyväskylä region. The event combined hands-on workshops on emerging educational technologies with Finnish sauna culture and informal networking.
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Published
26.5.2026

The event was organized in collaboration with several international and national development initiatives and European Union Erasmus+ projects, including the 3D STEAM Project, TD3C Project, ViReal4STEM Project and the AI Teachers’ Academy (AIDEA) project. Teachers participating in the event explored practical ways of integrating digital technologies into teaching and learning through demonstrations, workshops and collaborative discussions.

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The programme featured hands-on activities related to artificial intelligence in education, virtual reality and immersive learning environments, 3D printing and 3D modelling in classroom teaching, digital content creation, gamification, and other innovative pedagogical approaches. Participants were able to experiment with digital and AI-based tools together with facilitators from the University of Jyväskylä project teams and collaborating teachers. The event took place at Sataman Viilu and attracted teachers and education professionals from the region with practical experimentation, peer learning and networking opportunities for educators interested in digital transformation in education.

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After the workshop sessions, participants were invited to continue networking in a more relaxed setting with a traditional Finnish sauna experience and the opportunity to dip into the frozen lake at Sataman Viilu. The informal evening programme provided an opportunity for teachers, researchers and project teams to exchange ideas and experiences related to educational innovation and digital pedagogy.

The projects involved in this workshop:

  • 3D STEAM (Accelerating STEAM-related Knowledge and Skills via 3D Modelling and 3D Printing)
  • TD3C (Teacher Digital Content Creation Competence)
  • AIDEA (AI-Driven Educators Academy)
  • ViReal4STEM (Envisioning a future in STEM using Virtual Reality)

The Digisauna event demonstrated the growing interest among teachers in practical, community-oriented professional development opportunities that combine emerging technologies, pedagogical innovation and wellbeing.

Thank you for participation and see you next time!

For more information, please contact project researcher Matias Mäki-Kuutti at mamajuma@jyu.fi 

Funded by the European Union. Neither the European Union nor the European Education and Culture Executive Agency (EACEA) can be held responsible for the content of this publication

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